Home Zome launches Hussein Chalayan-designed spatial wearable interface for Apple Vision Pro

Zome launches Hussein Chalayan-designed spatial wearable interface for Apple Vision Pro

by R.Donald


Over a decade ago, wearable technology was the hottest thing around with visions of us all wearing tech-linked jackets, eyewear and more by now.

 

The vision has taken off more slowly than expected but Meta’s wearable Ray-Bans are now on sale in high street eyewear shops, Oura Rings are selling fast and we’re seeing a steady trickle of other launches too.

The latest launch follows news last year that Hussein Chalayan had become creative director at spatial social platform Zome.

The company and the designer have now announced the launch of a digital wearable interface for Apple Vision Pro by which they said they’re bringing “the entire app to the user’s forearm, transforming spatial computing from a window-based experience into a wearable extension of the body”.

Designed by Chalayan, it allows Zome to move beyond the traditional rectangular app window and become “the first app, and the first AR platform, to operate fully as a spatial wearable designed for the body”.

Not that it’s what you might expect from a ‘wearable’ as it doesn’t make a visual fashion statement. It’s not as if the user has a visible sleeve that does all the work. Instead it’s a discreet human-interface experience in which digital tools are integrated into movement, presence, and spatial awareness.

Zome

Users “are able to walk away from the main window and continue interacting with Zome through a fluid interface that feels closer to science fiction and futuristic game design than to conventional apps,” we’re told.

“Hussein Chalayan’s involvement as creative director has been central to this vision,” said founder Theodore Wohng. “He brought a rare understanding of form, movement, and the relationship between the body and technology. What we have built together is not simply a new interface, but a new design language for spatial computing.

“From the beginning, Zome has been about placing digital content into the world in a way that feels alive, poetic, and native to space. This latest release is a major step forward for us. The entire platform can now live on the user’s forearm as a true spatial wearable, freeing the experience from the limitations of the rectangle and allowing Zome to become part of the body itself.”

The new wearable interface “reimagines how people navigate augmented reality systems. Instead of opening and closing distant floating windows, users can access Zome instantly through a persistent forearm-based interface that remains intuitive, elegant, and embodied”.

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